π Wiki
Documentation and guides for PAC3
πEvent
10 articles

Timerx
event , timerx Timerx Triggers based on time, usually used with other events. The event starts counting time when shown and compares it to the number of seconds using an operator . Can be used to show
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Ranger
event , ranger Ranger Triggers based on distance. Ranger casts a ray starting at the location of the parent model, in the direction of the red positional arrow. Distance is the max length of the ray.
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Is Touching
event , is touching Is Touching Triggers when touching (colliding with) another object. For an event that triggers at the moment of collision see Collide . Operator None, this event does not use any o
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Command
event , command Command Triggers when a given command is used. This event is controlled through the pac_event console command. Operator Any string operator . Arguments name type description time numbe
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Collide
event , collide Collide Triggers on collision. Meant to be used with Projectile . This event only triggers at the moment of collision, for a continuous version see Is Touching . Operator None, this ev
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Clip Size
Clip Size Compares your clip size to a given value ( amount argument) and triggers the event if the operation returns true . Operator Any number operator . Arguments name type description primary bool
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Client Spawned
Client Spawned ???
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Button
event , button Button Triggers while holding a given key. This event only works while you're holding the button, if you're looking for a toggle button see command event. Operator None, this
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Animation Event
Animation Event Triggers when a given animation event ( find argument) is played. This event is used for animation events as seen here (e.g. jump). This doesn't mean the model's βanimationsβ
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Ammo
Ammo Compares your current ammo to a given value ( amount argument) and triggers the event if the operation returns true . Operator Any number operator . Arguments name type description primary boolea
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