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πŸ“Event

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Timerx
πŸ“Event
πŸ” SYNCED

Timerx

event , timerx Timerx Triggers based on time, usually used with other events. The event starts counting time when shown and compares it to the number of seconds using an operator . Can be used to show

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cedleonard123

Updated 1 day ago
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Ranger
πŸ“Event
πŸ” SYNCED

Ranger

event , ranger Ranger Triggers based on distance. Ranger casts a ray starting at the location of the parent model, in the direction of the red positional arrow. Distance is the max length of the ray.

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cedleonard123

Updated 1 day ago
πŸ‘οΈ 3
πŸ“
πŸ“Event
πŸ” SYNCED

Is Touching

event , is touching Is Touching Triggers when touching (colliding with) another object. For an event that triggers at the moment of collision see Collide . Operator None, this event does not use any o

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cedleonard123

Updated 1 month ago
πŸ‘οΈ 2
Command
πŸ“Event
πŸ” SYNCED

Command

event , command Command Triggers when a given command is used. This event is controlled through the pac_event console command. Operator Any string operator . Arguments name type description time numbe

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cedleonard123

Updated 1 week ago
πŸ‘οΈ 5
πŸ“
πŸ“Event
πŸ” SYNCED

Collide

event , collide Collide Triggers on collision. Meant to be used with Projectile . This event only triggers at the moment of collision, for a continuous version see Is Touching . Operator None, this ev

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cedleonard123

Updated 1 day ago
πŸ‘οΈ 1
πŸ“
πŸ“Event
πŸ” SYNCED

Clip Size

Clip Size Compares your clip size to a given value ( amount argument) and triggers the event if the operation returns true . Operator Any number operator . Arguments name type description primary bool

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cedleonard123

Updated 1 month ago
πŸ‘οΈ 1
πŸ“
πŸ“Event
πŸ” SYNCED

Client Spawned

Client Spawned ???

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cedleonard123

Updated 1 month ago
πŸ‘οΈ 0
πŸ“
πŸ“Event
πŸ” SYNCED

Button

event , button Button Triggers while holding a given key. This event only works while you're holding the button, if you're looking for a toggle button see command event. Operator None, this

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cedleonard123

Updated 5 days ago
πŸ‘οΈ 0
πŸ“
πŸ“Event
πŸ” SYNCED

Animation Event

Animation Event Triggers when a given animation event ( find argument) is played. This event is used for animation events as seen here (e.g. jump). This doesn't mean the model's β€œanimations”

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cedleonard123

Updated 1 month ago
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πŸ“
πŸ“Event
πŸ” SYNCED

Ammo

Ammo Compares your current ammo to a given value ( amount argument) and triggers the event if the operation returns true . Operator Any number operator . Arguments name type description primary boolea

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cedleonard123

Updated 1 month ago
πŸ‘οΈ 0