Animation
animation ,
part
Animation
Description
The animation part allows you to play in-game animations on your playermodel or ragdolls. If you're looking for custom animations see Custom Animation .
Location
This part can be found under:
- :entity: Entity > Animation
- :model: Model > Animation
- :poseparameter: Modifiers > Animation
Tip
You can easily find it by clicking on the sign and typing projectile .
Notes
- When rate is set above 1 , ping pong loop is disabled, this also causes some weird desync which can be fixed with owner cycle .
- Rate set to 1 + owner cycle disables animation looping.
- Owner cycle disables all the other options except for rate .
- Setting the min value above max breaks the animation part, you might have to re-add it.
- The animation rate on the Entity part also affects animation rate.
animation.mp4
Basic usage:
- Add the Animation part to your entity or a ragdoll.
- Select the animation that you want to play by clicking ⦠next to sequence name .
- Tweak the settings to your liking.
Related commands:
pac_enable_animation 1/0 (1) Enables/Disables the animation part.
Properties
- List View
- Table View
Generic
loop
Doesn't seem to do anything. Broken? More info needed. .
ping pong loop
Instead of going back to frame 1 when starting a new loop, inverts the animations and plays it from end to start.
sequence name
The animation sequence that you want to play.
rate
The animation rate. Default is 1 . Changing this duplicates outfit parts/creates desync, which can be fixed with owner cycle . Broken?
offset
Offsets the animation.
min
Controls the start frame of the animation where 0 is the first frame and 1 is the last frame. Values below 0 add delay before the animation starts. Setting this above max completely breaks the part.
max
Controls the end frame of the animation where 0 is the first frame and 1 is the last frame. Values above 1 add delay after the animation ends (before starting the next loop).
weapon hold type
More info needed.
owner cycle
Matches the owners animation cycle. This disables all other settings except for rate .
invert frames
Inverts the animation.
reset on hide
Resets the animation when hidden.
name
The name of this part. Keep this unique.
hide
Hides (disables) the part.
Orientation
parent name
Parent of this part.
generic
loop
Doesn't seem to do anything. Broken? More info needed.
ping pong loop
Instead of going back to frame 1 when starting a new loop, inverts the animations and plays it from end to start.
sequence name
The animation sequence that you want to play.
rate
The animation rate. Default is 1 . Changing this duplicates outfit parts/creates desync, which can be fixed with owner cycle . Broken?
offset
Offsets the animation.
min
Controls the start frame of the animation where 0 is the first frame and 1 is the last frame. Values below 0 add delay before the animation starts. Setting this above max completely breaks the part.
max
Controls the end frame of the animation where 0 is the first frame and 1 is the last frame. Values above 1 add delay after the animation ends (before starting the next loop).
weapon hold type
More info needed.
owner cycle
Matches the owners animation cycle. This disables all other settings except for rate .
invert frames
Inverts the animation.
reset on hide
Resets the animation when hidden.
name
The name of this part. Keep this unique.
hide
Hides (disables) the part.
orientation
parent name
Parent of this part.