Legacy Entity
entity ,
legacy ,
part
Entity
Location(s) : :entity: Entity
Info :
Allows you to control your entity. You can switch your player model to a different one or change it's properties (e.g. size, color, transparency). This part only supports in-game models, if you want to use a custom one check Entity2
Basic usage:
- Add :entity: Entity part.
- Tweak the settings however you like.
Do not use more than one :entity: Entity part in your outfit, it will most likely cause problems.
sm7wwnn8gl.mp4
Related commands:
pac_modifier_model 1/0 (1) Enables/Disables entity changes.
pac_modifier_size 1/0 (1) Enables/Disables size changes.
pac_enable_entity 1/0 (1) Enables/Disables the entity part.
Properties
generic
name
Name of the part. Player name by default.
hide
Hides (disables) the part.
model
Model that you want to use as your entity.
material
Material that you want to use. This replaces ALL materials on your models, if you want to replace individual materials see Submaterial
hide entity
Hides your entity. This can cause problems, if you want to make your entity invisible set alpha to 0 instead.
draw weapon
Shows your guns. Can cause conflicts with other parts that do the same thing if you try to disable it, consider using :event: Weapon Class event or :model: weapon part instead.
mute sounds
???
allow ogg when muted
???
hide bullets
???
draw player on death
???
hide physgun beam
Hides the beam of your Physics Gun.
use legacy scale
???
is explicit
Marks this part as explicit. Players using pac_hide_disturbing 1 won't be able to see it.
appearance
color
Color of your entity. White by default.
brightness
Brightness of your entity. 1 by default.
alpha
Transparency of your entity. 1 is fully visible, 0 fully transparent. Set it to 0.999 if you're using transparent textures.
fullbright
Ignores lighting information.
draw order
???
translucent
???
invert
Inverts the normals of the model.
double face
Renders polygons from both sides (no culling)
skin
Changes the skin of your model (if available).
draw shadow
Renders the shadow of you player model.
lod override
Forces a Level of Detail (if available).
ignore z
Ignores depth buffer. Renders the entity on top of everything else.
no texture filtering
Disables texture filtering.
blend mode
???
movement
sprint speed
Sprinting ( W + Shift ) speed of your entity. You can only decrease your speed, to increase it see player-movement . 0 means unchanged. Default is 400 .
run speed
Default ( W ) speed of your entity. You can only decrease your speed, to increase it see player-movement . 0 means unchanged. Default is 200 .
walk speed
Walking ( W + Walk key ) speed of your entity. You can only decrease your speed, to increase it see player-movement . 0 means unchanged. Default is 100 .
crouch speed
Crouch walking ( W + Ctrl ) speed of your entity. You can only decrease your speed, to increase it see player-movement . 0 means unchanged. Default is 60 .
orientation
aim part name
Rotates your entity towards a given target. Only works when position is different from 0, 0, 0 .
bone
Moves your entity to a given bone. Only works when position is different from 0, 0, 0 .
position
Moves your entity on each axis ( X , Y , Z ).
angles
Rotates your entity on each axis ( X , Y , Z ).
eye angles
Sets your entity to follow eye angles.
size
Changes the size of your entity.
scale
Changes the scale of your entity on each axis. ( X , Y , Z ).
parent name
Parent of this part.
behavior
relative bones
???
weapon
Affects your weapon instead of your player model? Doesn't seem to work properly, use Weapon instead.
inverse kinematics
Enables inverse kinematics. Doesn't seem to work.
mute footsteps
Mutes footstep sounds. Doesn't seem to work.
suppress frames
???
animation rate
Changes your animation rate.
fall apart on death
Drops all your parts onto the ground on death.
hide ragdoll on death
Hides your ragdoll on death.
eye target name
Aims your character eyes at a given target.