Decal
decal ,
part
Decal
Projects a decal onto a surface. The decal is projected when the part is shown, it starts from the position and appears on the first surface that it hits. The red positional arrow indicates the direction.
decal.mp4
Location
This part can be found under:
- Effects ยป Decal
You can easily find it by clicking on the sign and typing decal .
Usage & Examples
Basic Decal
Just a very basic decal with randomized color, aim at a surface and press R .
Download: basic_decal.txt
Properties
Generic
color
Color of the decal. Some materials can't be colored.
alpha
Visibility of the decal. 1 means the decal is fully visible, 0 means it's invisible.
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material
Changes the material of the decal. Click on to select. Custom materials and more advanced options are available through the :material: Material part.
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ignore owner
Stops decals from projecting onto the owner (playermodel by default).
name
Custom name of the decal that will be displayed in the editor. Helps with organization. You should probably keep it unique to avoid conflicts.
hide
Hides (disables) the decal. All children are hidden as well.
Decals get projected onto a surface when shown.
is explicit
Marks the decal as explicit. Players using pac_hide_disturbing 1 won't be able to see it.
Orientation
parent name
Parent of the decal. Click on 1) to select.
aim part name
Aims the decal at another part. Set angles to 0 0 0 for this to work properly.
โ Read More Seems broken?
bone
The bone that the decal is attached to. Click on 2) to select.
position
Changes the position of the decal on each axis ( X Y Z ).
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angles
Changes the angle of the decal on each axis ( X Y Z ).
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eye angles
Aims the decal at whatever you're looking at. Set angles to 0 0 0 for this to work properly.
โ Read More Seems broken?
position offset
โ
angle offset
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Appearance
These don't seem to affect the decal at all.
1)
, 2)
Right Click on to list all available options.