Model
model ,
part
Model
This part lets you use in-game models as well as custom .MDL files.
Currently it doesn't support .OBJ files, if you want to use those try the model_legacy part.
.OBJ models are supported as well but you should consider converting to .MDL โ Simple .MDL: Converting Models
Location
This part can be found under:
- Right Click ยป Model
You can easily find it by clicking on the sign and typing model .
Usage & Examples
In-game models
- Add the Model part to your outfit
- Click on next to model and select the model that you want.
Importing custom models
- Zip the .MDL file โ Using MDL files in PAC
- Upload it to an online hosting โ Hosting custom content online
- Add a Model part and paste the link into the model field.
Download: gift.txt โ This is an example outfit using an imported .MDL file.
Properties
Generic
model
Path to an in-game model or a link to an .MDL file.
If you wanna use .OBJ files add obj in front of the link, for example objhttp://link.com/model.obj
name
Custom name of the model that will be displayed in the editor. Helps with organization. You should probably keep it unique to avoid conflicts.
hide
Hides (disables) the model. All children are hidden as well.
is explicit
Marks the model as explicit. Players using pac_hide_disturbing 1 won't be able to see it.
Orientation
size
Overall size of the model.
Scales the collision hull and hitboxes as well.
scale
Scale of the model on each axis ( X Y Z ).
This only scales the visual model.
bone merge
Automatically bonemerges the model to your playermodel, only works if the bones match.
parent name
Parent of the model. Click on 1) to select.
aim part name
Aims the model at another part. Set angles to 0 0 0 for this to work properly.
bone
The bone that the model is attached to. Click on 2) to select.
position
Changes the position of the model on each axis ( X Y Z ).
โ Read More
angles
Changes the angle of the model on each axis ( X Y Z ).
โ Read More
eye angles
Aims the model at whatever you're looking at. Set angles to 0 0 0 for this to work properly.
โ Read More
position offset
โ Read More
angle offset
โ Read More
Appearance
color
Color of the model in R G B format. Values over 1 increase brightness.
no lighting
Disables lights/shadows on the model. Also known as fullbright .
no culling
Forces the model to show from both sides. Also known as double face .
invert
Inverts the normals of the model.
alpha
Visibility of the model. 1 means the model is fully visible, 0 means it's invisible.
โ Read More
material
Changes the material of the model. Click on to select. Custom materials and more advanced options are available through the :material: Material part.
โ Read More
level of detail
Overrides the Level of Detail of the model.
eye target name
Makes the eyes follow a specified model/bone. Playermodel only.
translucent
โ
draw order
Display order of transparent objects ( alpha below 1). Models with higher draw order will appear in front of other models.
ignore z
Ignores depth buffer. Renders the model in front of everything else.
no texture filtering
Disables texture filtering
blend mode
Related tutorials
- Basic Materials
- Simple .MDL: Converting Models
- Using MDL files in PAC
1)
, 2)
Right Click on to list all available options.