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πŸ“Part
πŸ” SYNCED

<<<<< part name >>>>>

part , DELETE ME , <<<< , part-name , >>>>> <<<<< part name >>>>> ««< part description »»> Location This part can be found under: ««< location in the editor »»> You can easily find it by clicking on t

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cedleonard123

Updated 6 hours ago
πŸ‘οΈ 0
πŸ“
πŸ“Proxy
πŸ” SYNCED

timeex()

proxy , function , time timeex() Returns the time in seconds since the moment it was triggered. Usage & Examples This function can be used for anything that needs to reset on start and increase over t

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cedleonard123

Updated 1 month ago
πŸ‘οΈ 3
πŸ“
πŸ“Proxy
πŸ” SYNCED

owner_eye_angle_pitch()

proxy , function , eye angle owner_eye_angle_pitch() Returns the world eye angle pitch of the owner, in a range of values from -0.0056179768 (straight down) to 1.0056179768 (straight up). Root Owner W

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cedleonard123

Updated 1 month ago
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πŸ“
πŸ“Proxy
πŸ” SYNCED

Proxy Examples

Proxy Examples Triangle Wave Simple wave that goes up and down. Expression: 2* A /PI*asin(sin((2*PI*timeex())/ B )) A β€” Amplitude B β€” Length Example Blah blah Download: something.txt Preview

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cedleonard123

Updated 1 month ago
πŸ‘οΈ 3
πŸ“
πŸ“Proxy
πŸ” SYNCED

clamp(x,min,max)

proxy , function clamp(x,min,max) Used to limit the minimum/maximum value of an expression. Useful for things that need to stop at a given value. Expression clamp(input_value, lowest_value, highest_va

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cedleonard123

Updated 4 days ago
πŸ‘οΈ 2
Timerx
πŸ“Event
πŸ” SYNCED

Timerx

event , timerx Timerx Triggers based on time, usually used with other events. The event starts counting time when shown and compares it to the number of seconds using an operator . Can be used to show

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cedleonard123

Updated 1 day ago
πŸ‘οΈ 4
Ranger
πŸ“Event
πŸ” SYNCED

Ranger

event , ranger Ranger Triggers based on distance. Ranger casts a ray starting at the location of the parent model, in the direction of the red positional arrow. Distance is the max length of the ray.

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cedleonard123

Updated 1 day ago
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πŸ“
πŸ“Event
πŸ” SYNCED

Is Touching

event , is touching Is Touching Triggers when touching (colliding with) another object. For an event that triggers at the moment of collision see Collide . Operator None, this event does not use any o

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cedleonard123

Updated 1 month ago
πŸ‘οΈ 2
Command
πŸ“Event
πŸ” SYNCED

Command

event , command Command Triggers when a given command is used. This event is controlled through the pac_event console command. Operator Any string operator . Arguments name type description time numbe

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cedleonard123

Updated 1 week ago
πŸ‘οΈ 5
πŸ“
πŸ“Event
πŸ” SYNCED

Collide

event , collide Collide Triggers on collision. Meant to be used with Projectile . This event only triggers at the moment of collision, for a continuous version see Is Touching . Operator None, this ev

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cedleonard123

Updated 1 day ago
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πŸ“
πŸ“Event
πŸ” SYNCED

Clip Size

Clip Size Compares your clip size to a given value ( amount argument) and triggers the event if the operation returns true . Operator Any number operator . Arguments name type description primary bool

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cedleonard123

Updated 1 month ago
πŸ‘οΈ 1
πŸ“
πŸ“Event
πŸ” SYNCED

Client Spawned

Client Spawned ???

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cedleonard123

Updated 1 month ago
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