
Tool: Gates
Tool: Gates
Function
Description
Purpose
Spawns a gate for use with the wire system
Primary Fire
Create/Update Gate.
Secondary Fire
Rotate the gate 45 degrees
Reload
Unparent gate (if parented)
Brief
Gates are the basic building blocks of Wiremod. Because of this, they're the best way to learn how to use Wiremod.
Option
Description
NoCollide
Makes the gate not collide with the entity its placed on.
Weld
Welds the gate on the placed entity.
Parent
Parents the gate with the entity its placed on.
Spawn Angle Offset
Offsets the angle the gate is spawned at.
Number of search results
The amount of results the search box will show.
Categories
Angle
Arithmetic
Array
Bitwise
Comparison
Entity >> In Progress!
Logic
Memory
Rangerdata (TBD)
Selection (TBD)
String (TBD)
Time (TBD)
Trig (TBD)
Vector (TBD)
Hints
- Sometimes, placing a gate on a flat entity makes the gate spawn at a weird angle.
Rotating the entity, so its pitch or roll is not 0, will fix this.
- The search box can be helpful for finding a specific gate if you know what it's called.
- If your gate system is a mess, color coding your gates with the color tool can help.
Alternatively you can use the wire Name tool. Also try to right click with the Wire tool
when wiring to neatly arrange the wires on your circuit board.