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e2 docs serverinfo

📁 InformationalUpdated 1 hour ago•0 views
Serverinfo = map() Returns the current map name (1 ops) = hostname() Returns the Name of the server (1 ops) = hostip() Returns the IP of the server (1 ops) = isLan() Returns 1 if lan mode is enabled (

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Serverinfo
= map()
Returns the current map name (1 ops)

= hostname()
Returns the Name of the server (1 ops)

= hostip()
Returns the IP of the server (1 ops)

= isLan()
Returns 1 if lan mode is enabled (1 ops)

= gamemode()
Returns the name of the current gamemode (1 ops)

= serverUUID()
(1 ops)

= isSinglePlayer()
Returns 1 if singleplayer, 0 if multiplayer (1 ops)

= isDedicated()
Returns 1 if server is dedicated, 0 if listen (1 ops)

= numPlayers()
Returns the number of players currently in the server (1 ops)

= maxPlayers()
Returns the max number of players allowed in the server (1 ops)

= gravity()
Returns gravity (1 ops)

= propGravity()
(1 ops)

= airDensity()
Returns air density (affects how drag slows down props) (1 ops)

= maxFrictionMass()
Returns how much friction influences props throughout the server (1 ops)

= minFrictionMass()
Returns how much friction influences props throughout the server (1 ops)

= speedLimit()
Returns the speed limit (1 ops)

= angSpeedLimit()
Returns the angular speed limit (1 ops)

= tickInterval()
Returns the time (in seconds) between each server tick (1 ops)

= tickRealInterval()
Returns the current time (in seconds) between each server tick (1 ops)

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