Browsing Wiremod's section
← Back to ACE
🔁

Mirrored article

This page is synced automatically from the wiremod/wire GitHub wiki (last synced 1 hour ago). Edits made here will be overwritten on the next sync — contribute on the source wiki instead.

e2 docs compat

📄 WikiUpdated 1 hour ago•0 views
Compat = :teamName() Returns the name of the team associated with the team number (10 ops) = :teamScore() Returns the score of the team associated with the team number (10 ops) = :teamPlayers() Return

Jump to table of contents

Compat
= :teamName()
Returns the name of the team associated with the team number (10 ops)

= :teamScore()
Returns the score of the team associated with the team number (10 ops)

= :teamPlayers()
Returns the number of players of the team associated with the team number (10 ops)

= :teamDeaths()
Returns the number of deaths of the team associated with the team number (10 ops)

= :teamFrags()
Returns the number of kills of the team associated with the team number (10 ops)

setColor( R, G, B)
Sets the color of the E2 chip (10 ops)

applyForce( Force)
Applies force to the E2 chip according to the given vector's direction and magnitude (30 ops)

applyOffsetForce( Force, Position)
Applies force to the E2 chip according to the first vector from the location of the second (30 ops)

applyAngForce( Angforce)
Applies torque to the E2 chip according to the given angle (30 ops)

applyTorque( Torque)
Applies torque to the E2 chip according to the given vector, representing the torque axis, magnitude and direction (30 ops)

= :height()
Gets the height of a player or npc (10 ops)

Was this article helpful?

See More

Discussion(0)

No comments yet. Be the first to ask a question!

Have a question? Sign in to join the discussion.