Console Commands List

Console Commands List

ℹ️ Addon InformationUpdated 2 days ago10 views

This page will be focused on bringing to you the list with all the console commands which ACE provides you. Note you normally dont require know this, as you can access to these commands by using the serverside/clientside panel built in menu, but nothing to have it here if still wants see them.

Disclaimer: This section may contain commands which were never tested before. To let you know, they will be tagged with a [X] next to the command.

Additional Note: Some commands could have a name change in future updates. This will be marked by [/] as well.

Limits ConCmd

Description

sbox_max_acf_gun

Defines the amount of guns to be spawned per player

sbox_max_acf_rapidgun

Defines the amount automatic guns to be spawned per player

sbox_max_acf_largegun

Defines the amount of guns above 100mm to be spawned per player

sbox_max_acf_rack

Defines the amount of racks/pods to be spawned per player

sbox_max_acf_smokelauncher

Defines the amount of smoke launchers to be spawned per player

sbox_max_acf_ammo

Defines the amount of ammo crates to be spawned per player

[X] acf_meshvalue

[X] sbox_acf_restrictinfo

ACFM_FlaresIgnite

Enable if players should be ignited by flares if they touch it. This function is broken and no longer needed. Flares must do

Legality ConCmd

Description

acf_legalcheck

Enables or disable the legality check on the server. This have inmediate effect so no restart is required

acf_legal_ignore_model

Enabling this, legality check will skip model check, allowing ace ents to have any model if possible.

acf_legal_ignore_solid

Enabling this, legality check will skip the solid state of the prop, allowing non-solid ace ents on the field.

acf_legal_ignore_mass

Enabling this, legality check will skip the mass check, allowing ace ents to have lower masses than they should have.

acf_legal_ignore_material

Enabling this, legality check will skip the material composition of the ace ent, allowing to use other materials in it.

acf_legal_ignore_inertia

Enabling this, legality check will skip inertia component of an ace ent. This will allow to have different ace ents with different scale sizes.

acf_legal_ignore_makesphere

Enabling this, legality check will skip makespherical check over the ace ents, leading to ace ents to have it.

acf_legal_ignore_visclip

Enabling this, legality check will skip the visual clip check. This one is really irrevelant as visclips bypass never worked for ace ents.

Forces ConCmd

Description

acf_hepush

Allows/disallows that HE can push contraptions. Disabling it will avoid contraptions being moved by explosions.

acf_recoilpush

Allows/disallows if recoil should move the contraption if firing.

Debris ConCmd

Description

acf_debris_lifetime

Defines the amount of time (in secs) that debris will stand before of being deleted. Leaving this 0 means forever

acf_debris_children

Defines the probability of debris being created from the contraption once its gate was destroyed. For better performance, leave this 0

acf_debris_clear

Clears all the debris from the server. Available since git 462 (future version)

Spalling ConCmd

Description

acf_spalling

Enables additional spalling of being created by penetrations. HESH doesnt count here.

acf_spalling_multipler

Adjust the amount of spalling being created by penetrations. HESH doesnt count here.

Misc ConCmd

Description

acf_healthmod

Adjusts the health factor of the props. Greater number => more health per prop

acf_armormod

Adjust the amount of armor per prop. I suggest to leave this 1 unless you know what you are doing!

[X] acf_ammomod

Adjust the ammo capacity size. Ammo crates dont rely on liquid shell concept so this could not work really

[X]acf_gunfire

Allows/disallows that ace guns can fire. If you dont want a combat centered environment on your server, leave this 0. Never used

Prop Protection ConCmd

Description

acf_enable_dp

Enables/disables the ACE Damage Protection on the server.

ACF_SetPermissionMode

Sets a specific mode as the current permission mode for this map. This one will not be saved across sessions.

ACF_SetDefaultPermissionMode

Sets the specific mode as the default permission mode for this map, which will be saved across sessions.

ACF_ReloadPermissionModes

Forces a reload for all permission modes available on ACE.

Safe Zone ConCmd

Description

ACF_AddSafeZone

Creates a safe zone with a name, according to a specific AABB box area.

ACF_RemoveSafeZone

Deletes a specific safe zone according to its name. Keep in mind this wont take effect among sessions unless you save the safezones with the 'ACF_SaveSafeZones' command.

ACF_SaveSafeZones

Saves all safe zones existing on the server. Any removed safezone previously saved in other moments will be removed as well.

ACF_ReloadSafeZones

Reloads all safe zones on the server.

Client side ConCmd

Description

[/] ACFM_MissileLights

Enable/disables clientside lightning to ACE environment (like gunfire, explosions), but may impact performance!

acf_cl_particlemul

Adjusts the amount of particles to be created by ACE. Leave this to 1 for better performance

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