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RDC's T-72 Autoloader - Edited by hideki V3.0

RDC's T-72 Autoloader - Edited by hideki V3.0

📌Version 1

Description

Originally uploaded by Red Deadly Creeper

Edited and fixed by hideki

REQUIRES "MODERN BATTLE MODELS" ADDON

https://steamcommunity.com/sharedfiles/filedetails/?id=2718150020

Awesome detail to add in your T-72 or T-90.

3 Shell types available

- APFSDS

- HEAT

- HE/ATGM

How to Use

Wiring the inputs 1. Fire

- Link it to the button or key that you are using to fire your cannon

- Its the input that starts the reloading animation

2. SwitchAmmo

- Link it to the button or key that you are using to switch the ammo type

- The input that makes the carousel animation

3. GunReady

- Link it to your cannon output "Ready"

4. Reset

- Resets the chip

Wiring in the outputs 1. FireOut

- Outputs 1 when cannon is fired and the autoloader

starts its job

- Its just the cannon output "Ready" but inverted

Using a wire_indicator with it 2. APActive, HEActive and ATGMActive

- APActive will output 1 if the selected ammo is AP

- HEActive will output 1 if the selected ammo is HE

- ATGMActive same.

- You can link your ammo crate on them, or an indicator to see wich type of ammo is activated

Wiring AP ammo crate's "Active" to E2's "APActive" Editing the chip Scale = 0.95 #Changes autoloader scale
ShellCountAPDS=6 #APFSDS count
ShellCountHE=6 #HEAT count
ShellCountATGM=6 #ATGM count

AutoloaderHeight=7 #Height
MainMat="WTP/metal_3"
MainColor=vec(123,146,92)

SecMat="WTP/metal_3"
SecColor=vec(150)

Tags

Script (E2/SF)

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rdc_t-72_autoloader_v3.0_edited_by_hideki.txt

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File Size14.68 KB
Uploaded1 week ago
Updated4 hours ago

Category

📄Dupes