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Expression 2 Events

Expression 2 has event s that allow you to manage what parts of your code run when certain things happen, like a player typing in chat and when a player leaves the server. They're analogous to gmod's

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KemGus

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E2: Tips and Tricks

Table of Contents Intro On this page I will some you some cool tricks and techniques I learned over the years that can save you a lot of time, trouble and headaches. Lookup Tables Lookup tables are a

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KemGus

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E2: Physics

Table of Contents Intro Physics, and especially the math behind it is hard. That is why this page contains useful snippets for some common problems. All examples need to run once (and only once) per t

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KemGus

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E2: Learning and getting help

Table of Contents E2Helper The E2Helper is a quite powerful tool to find functions. Unlike the Wiki it automatically contains every function, and is synced with the server, so you can also see any ext

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KemGus

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E2: Find Functions
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E2: Find Functions

This articles covers how to find entities in the world using E2's find functions. Table of Contents Important: Rate Limits To prevent players from crashing or lagging servers, E2 limits the rate you c

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KemGus

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E2 Guide: Lambdas

This articles covers in-depth usage of lambdas , E2's function objects. If you haven't already seen basic usage in the syntax guide , you should do so before reading ahead. Table of Contents • • • Int

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E2 Guide: Lambda Timers

This articles covers in-depth usage of lambda timers. If you haven't already seen basic usage in the syntax guide , you should do so before reading ahead. Before learning about lambda timers, we stron

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KemGus

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E2 Guide: EGP Basics

🟢 🟢 🟨 🟨 🟨 Introduction EGP is a screen for E2 that, unlike Digital Screens, doesn't work on the concept of drawing individual pixels. Instead individual objects, like boxes and text elements are

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KemGus

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