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Documentation and guides for Wiremod
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e2 docs sound
Sound soundPlay( Index, Duration, Path) Plays sound from the E2 chip. soundPlay(string Index, number Duration, string Path to File) (25 ops) soundPlay( Index, Duration, Path) Plays sound from the E2 c
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e2 docs ranger
Ranger rangerPersist( Persist) Passing 0 (the default) resets all ranger flags and filters every execution and after calling ranger/rangerOffset. Passing anything else will make the flags and filters
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e2 docs find
Find = findUpdateRate() Returns the minimum delay between entity find events on a chip (2 ops) = findMax() Returns the maximum number of finds per E2 (2 ops) = findCount() Returns the remaining availa
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e2 docs color
Color = :getColor() Returns the color of an entity as a vector (R,G,B) (2 ops) = :getColor4() Returns the color of an entity as a 4D vector (R,G,B,A) (2 ops) = :getAlpha() Returns the alpha of an enti
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e2 docs angle
Angle = ang() Same as ang(0,0,0) (1 ops) = ang( Rv1) Makes an angle (2 ops) = ang( Rv1, Rv2, Rv3) Makes an angle (2 ops) = ang( Rv1) Changes a vector variable into an angle variable. XYZ become PYR re
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