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e2 docs npc
Npc :npcGoWalk( Rv2) Tells the NPC to walk to position V (5 ops) :npcGoRun( Rv2) Tells the NPC to run to position V (5 ops) :npcAttack() Tells the NPC to use their melee attack (5 ops) :npcShoot() Tel
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e2 docs hologram
Hologram = holoCreate( Index, Position, Scale, Ang, Color, Model) Index, Position, Scale, Angle, Color (RGB), Model Creates a new hologram entity (30 ops) = holoCreate( Index, Position, Scale, Ang, Co
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e2 docs entity
Entity = entity( Id) Gets the entity associated with the id (5 ops) = :id() Gets the numeric id of an entity (5 ops) = :creationID() (5 ops) = :creationTime() Returns the time the entity was created o
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e2 docs egpfunctions
Egpfunctions :egpSaveFrame( Index) Saves the frame under specified name (15 ops) :egpSaveFrame( Index) Saves the frame under specified index (15 ops) :egpLoadFrame( Index) Loads the frame with specifi
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e2 docs constraint
Constraint = :getConstraints() Returns an array with all entities directly or indirectly constrained to E, except E itself. Deprecated, use E:getConnectedEntities(...) instead. (20 ops) = :getConnecte
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e2 docs bone
Bone = :bone( Index) Returns Es Nth bone (3 ops) = :bones() Returns an array containing all of Es bones. This array's first element has the index 0! (3 ops) = :boneCount() Returns Es number of bones (
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