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📁Additional Extensions

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e2 docs custom wiring

Custom/wiring = :createWire( Ent2, Inputname, Outputname) (30 ops) = :createWire( Ent2, Inputname, Outputname, Width, Color, Mat) (30 ops) = :deleteWire( Inputname) (30 ops) = :getWireInputs() (10 ops

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KemGus

Updated 2 hours ago
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e2 docs custom tracesystem

Custom/tracesystem = rayPlaneIntersection( Start, Dir, Pos, Normal) (0 ops) = rayFaceIntersection( Start, Dir, Pos, Normal, Size, Ang) (0 ops) = rayPolygonIntersection( Start, Dir, Vertex1, Vertex2, V

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KemGus

Updated 2 hours ago
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e2 docs custom stcontrol

Custom/stcontrol Stcontrol = noStControl() Returns invalid state control object (1 ops) Stcontrol = newStControl() Returns state control object with dynamic sampling time (20 ops) Stcontrol = newStCon

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KemGus

Updated 2 hours ago
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e2 docs custom remoteupload

Custom/remoteupload :remoteUpload( Filepath) Uploads the code from your computer to the server (1000 ops) :remoteSetCode( Code) Sets the E2's code with main file (250 ops) :remoteSetCode( Main, Includ

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KemGus

Updated 2 hours ago
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e2 docs custom prop

Custom/prop = propSpawn( Model, Frozen) Use the model string or a template entity to spawn a prop. You can set the position and/or the rotation as well. The last number indicates frozen/unfrozen. (40

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KemGus

Updated 2 hours ago
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e2 docs custom light

Custom/light lightCreate( Index) (25 ops) lightCreate( Index, Position) (25 ops) lightCreate( Index, Position, Color) (25 ops) lightCreate( Index, Position, Color, Distance) (25 ops) lightCreate( Inde

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KemGus

Updated 2 hours ago
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e2 docs custom holoanim

Custom/holoanim holoAnim( Index, Animation) (0 ops) holoAnim( Index, Animation, Frame) (0 ops) holoAnim( Index, Animation, Frame, Rate) (0 ops) holoAnim( Index, Animation) (0 ops) holoAnim( Index, Ani

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KemGus

Updated 2 hours ago
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e2 docs custom ftrace

Custom/ftrace Ftrace = noFTrace() Returns invalid flash trace object (1 ops) Ftrace = :setFTrace( Vp, Vd, Nl) Returns flash trace local to the entity by origin position, direction vector, length dista

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KemGus

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e2 docs custom effects

Custom/effects Effect = effect() Creates and returns new effect (1 ops) Effect = Effect:setOrigin( Pos) Sets the origin of the effect (1 ops) Effect = Effect:setStart( Pos) Sets the start of the effec

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KemGus

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e2 docs custom constraintcore

Custom/constraintcore enableConstraintUndo( State) (1 ops) axis( Ent1, V1, Ent2, V2) Creates an axis constraint between two entities at vectors local to each entity (30 ops) axis( Ent1, V1, Ent2, V2,

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KemGus

Updated 2 hours ago
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e2 docs custom camera

Custom/camera cameraCreate( Index) (25 ops) cameraCreate( Index, Position) (25 ops) cameraCreate( Index, Position, Ang) (25 ops) cameraCreate( Index, Position, Ang, Zoom) (25 ops) cameraPos( Index, Po

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KemGus

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