Part of StarfallEx namespace
๐ External
render.setMaterialEffectBloom(mat, levelr, levelg, levelb, colormul)๐ Has LDoc๐๏ธ 0 viewsUpdated 2 months ago
Description
Sets the current render material to the given material or the rendertarget, applying a bloom shader to the texture.
Parameters
| Name | Type | Description |
|---|---|---|
mat | Material | The material object to use the texture of, or the name of a rendertarget to use instead. |
levelr | number | Multiplier for all red pixels. 1 = unchanged |
levelg | number | Multiplier for all green pixels. 1 = unchanged |
levelb | number | Multiplier for all blue pixels. 1 = unchanged |
colormul | number | Multiplier for all three colors. 1 = unchanged |
Returns
No return values documented.
Examples
No examples available.
Used In
No usages found in the codebase.