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SFEX.render.setMaterialEffectBloom

C๐Ÿท๏ธ Render

Part of StarfallEx namespace

๐Ÿ”— External
render.setMaterialEffectBloom(mat, levelr, levelg, levelb, colormul)
View on GitHub|lua/starfall/libs_cl/render.lua:1070
๐Ÿ“‹ Has LDoc๐Ÿ‘๏ธ 0 viewsUpdated 2 months ago

Description

Sets the current render material to the given material or the rendertarget, applying a bloom shader to the texture.

Parameters

NameTypeDescription
matMaterialThe material object to use the texture of, or the name of a rendertarget to use instead.
levelrnumberMultiplier for all red pixels. 1 = unchanged
levelgnumberMultiplier for all green pixels. 1 = unchanged
levelbnumberMultiplier for all blue pixels. 1 = unchanged
colormulnumberMultiplier for all three colors. 1 = unchanged

Returns

No return values documented.

Examples

No examples available.

Used In

No usages found in the codebase.