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SFEX.navmesh.setPlayerSpawnName

S๐Ÿท๏ธ Navmesh

Part of StarfallEx namespace

๐Ÿ”— External
navmesh.setPlayerSpawnName(spawnPointClass)
View on GitHub|lua/starfall/libs_sv/navmesh.lua:140
๐Ÿ“‹ Has LDoc๐Ÿ‘๏ธ 0 viewsUpdated 2 months ago

Description

Sets the classname of the default spawn point entity, used before generating a new navmesh with navmesh.beginGeneration.

Parameters

NameTypeDescription
spawnPointClassstringThe classname of what the player uses to spawn, automatically adds it to the walkable positions during map generation.

Returns

No return values documented.

Examples

No examples available.

Used In

No usages found in the codebase.