basically its a crewmember with lower heath and a computer model instead of a human model
they are smaller and easier to fit in places for the cost of instead of buffing firerate/reload speed/engine torq
they debuff it slightly while also allowing you to use bigger engines and bigger weapons
Imported from Discord · View Discord thread
16 Replies
jeffreytheslugcat on Discord:
the hydrolic pump moddel would be for driver and the computer model would be for gunner (if you do it this way)
argon_economicplayer on Discord:
and also rules say you can only fight an other rc tank/plane
jeffreytheslugcat on Discord:
but the idea is that it would nerf the things you atach it to
jeffreytheslugcat on Discord:
like the gunner will nerf accuracy and firerate but alow you to use stuff over 40mm
jeffreytheslugcat on Discord:
and the driver will make torq and rpm a bit worse but alow oyu to use large engines without a human driver
jeffreytheslugcat on Discord:
.
this will make it be worse than the human counterpart but it will be able to have more space for components and make it harder to kill crew
jeffreytheslugcat on Discord:
one rc driver : 15% reduction in rpm and torq
two rc drivers : 30% reduction in rpm and torq
ect
I think it could be improved further:
This would become the way to deal with RC vehicles, however:
1. still need jamming methods (unless we use a cable)
2. needs way more cons compared to existing crew: worse stats
3. look at the idea of having a potential control delay, like 0.1 second for all the inputs like engine, gun and such. or maybe have it dynamic, if we come up with radio communications.
Actually, maybe we should work on radio communication system, idk
rdc_7737 on Discord:
Could always put engine and armament limitations
For example if using RC modules no weapons above 60mm except for missiles
And 200-300hp max
This was kinda what the driverless and gunnerless limitations were for
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