Bounced rounds have weird trajectory and deal no damage to players in most circumstances
Imported from Discord · View Discord thread
29 Replies
_k_o_t_ on Discord:
If the bullet can penetrate the prop and the prop is placed less than 200 units from the muzzle:
_k_o_t_ on Discord:
The white tracer will display that it was reflected at the point of impact, but in fact it was reflected at the muzzle.
_k_o_t_ on Discord:
IF the bullet CAN penetrate the prop and the prop is placed MORE than 200 unit from the muzzle:
_k_o_t_ on Discord:
A real bullet will change its trajectory far earlier before impact or after penetration or at the "right" point
_k_o_t_ on Discord:
The bullet will not ricochet when it should, because it will ricoshet straight down.
_k_o_t_ on Discord:
This can be fixed by placing something in the intended path, but a bounced projectile will not cause any damage to players or props, except for entities such as ammoboxes. And the prop must be closer than 200 units.
_k_o_t_ on Discord:
if the bullet ricochets from a perpendicular prop at a height of 200 units from the ground, it will slowly rain down
bluevector on Discord:
i've had a bunch of crashes from shooting water, those richochets from water seem to have insane damage
_k_o_t_ on Discord:
HE shells (any shell that can bounce) when must bounce go downwards and blow up your wheels/explode immediately if hit angled plate
_k_o_t_ on Discord:
also KE projectile like APFSDS won't penetrate any armor thickness after bouncing if it didn't hit anything before bouncing. <10 deg angled UFPs are good
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