TPG.Rush.BeginBreak()📋 Has LDoc👁️ 0 viewsUpdated 1 month ago
Description
Open the skirmish gap before the next stage. Takes the point off the map first, through SpawnAll with an empty list -- the same call that would spawn one, so there is a single path by which objectives come and go. That removal IS the break: with nothing placed, there is nowhere to pre-position, and the next point is news when it lands rather than a destination people have been driving to for five minutes. A break of zero or less is not an error, it is the old behaviour, and it reveals the next stage immediately rather than leaving the map empty for a tick.
Parameters
No parameters.
Returns
No return values documented.
Examples
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Used In
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