Back to TPG

TPG.Rush.BeginBreak

S🏷️ Rush

Part of TPG namespace

TPG.Rush.BeginBreak()
View on GitHub|gamemode/objectives/sv_rush.lua:314-333
📋 Has LDoc👁️ 0 viewsUpdated 1 month ago

Description

Open the skirmish gap before the next stage. Takes the point off the map first, through SpawnAll with an empty list -- the same call that would spawn one, so there is a single path by which objectives come and go. That removal IS the break: with nothing placed, there is nowhere to pre-position, and the next point is news when it lands rather than a destination people have been driving to for five minutes. A break of zero or less is not an error, it is the old behaviour, and it reveals the next stage immediately rather than leaving the map empty for a tick.

Parameters

No parameters.

Returns

No return values documented.

Examples

No examples available.

Used In

No usages found in the codebase.