TPG.Rush.Begin()📋 Has LDoc👁️ 0 viewsUpdated 1 month ago
Description
Start a Rush round, or clear Rush state if this round is something else. Called unconditionally from tpg.rounds.Setup every round -- the same pattern as TPG.CTF.SpawnFlags -- so the round loop does not have to know which modes need setting up. Runs AFTER TPG.Objectives.SpawnAll has already spawned the round's full objective list, and deliberately replaces it: Setup spawns whatever the map lists for the game type, and Rush wants one point rather than all of them.
Parameters
No parameters.
Returns
No return values documented.
Examples
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Used In
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