GM:Initialize()Description
Gamemode boot. The real work is deferred 3 seconds behind a timer.Simple, deliberately: ACE and E2SF Sandbox are separate addons that finish loading after the gamemode does, so validating them (or reading anything they define) at Initialize time reports them missing on a server where they are installed and fine. After the delay this validates the addon dependencies, loads the per-map config (TPG.Maps.Load), and starts the first round through the wait-for-players window rather than immediately, so fast loaders can't build for 30 seconds before slow loaders arrive. The console commands set here are engine sandbox settings, not TPG config. sbox_maxprops is set high on purpose: TPG governs builds with its own per-team prop/weight/point limits (TPG.State.maxLimits), and the engine's per-player cap should never be the thing that stops a spawn.
Parameters
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Returns
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