ACF_Spall
SPart of _G (Global) namespace
function ACF_Spall( HitPos , HitVec , Filter , KE , Caliber , _ , Inflictor , Material)👁️ 0 viewsUpdated 2 hours ago
⚠️
Verification Needed
This function has no documentation yet.
Description
No description available.
Parameters
| Name | Type | Description |
|---|---|---|
HitPos | any | |
HitVec | any | |
Filter | any | |
KE | any | |
Caliber | any | |
_ | any | |
Inflictor | any | |
Material | any |
Returns
No return values documented.
Examples
No examples available.
Used In(10 locations)
L110
ACF_Spall(HitPos, Bullet.Flight, Bullet.Filter, Energy.Kinetic * HitRes.Loss, Bullet.Caliber, Target.ACF.Armour, Bullet.Owner, Target.ACF.Material) --Do some spallingL172
ACF_Spall( HitPos , Bullet.Flight , Bullet.Filter , Energy.Kinetic * HitRes.Loss , Bullet.Caliber , Target.ACF.Armour , Bullet.Owner , Target.ACF.Material) --Do some spallingL150
ACF_Spall( HitPos , Bullet.Flight , Bullet.Filter , Energy.Kinetic * HitRes.Loss , Bullet.Caliber , Target.ACF.Armour , Bullet.Owner , Target.ACF.Material) --Do some spallingL147
ACF_Spall( HitPos , Bullet.Flight , Bullet.Filter , Energy.Kinetic * HitRes.Loss , Bullet.Caliber , Target.ACF.Armour , Bullet.Owner , Target.ACF.Material) --Do some spallingL270
ACF_Spall( HitPos , Bullet.Flight , Bullet.Filter , Energy.Kinetic * HitRes.Loss , Bullet.Caliber , Target.ACF.Armour , Bullet.Owner , Target.ACF.Material) --Do some spallingL249
ACF_Spall( HitPos , Bullet.Flight , Bullet.Filter , Energy.Kinetic * 0.75 , Bullet.CannonCaliber , Target.ACF.Armour , Bullet.Owner , Target.ACF.Material) --Do some spallingL226
ACF_Spall( HitPos , Bullet.Flight , Bullet.Filter , Energy.Kinetic * HitRes.Loss + 0.2 , Bullet.CannonCaliber * 2 , Target.ACF.Armour , Bullet.Owner , Target.ACF.Material) --Do some spallingL145
ACF_Spall( HitPos , Bullet.Flight , Bullet.Filter , Energy.Kinetic * HitRes.Loss , Bullet.Caliber , Target.ACF.Armour , Bullet.Owner , Target.ACF.Material) --Do some spallingL310
ACF_Spall( HitPos , Bullet.Flight , Bullet.Filter , Energy.Kinetic * HitRes.Loss + 0.2 , Bullet.CannonCaliber , Target.ACF.Armour , Bullet.Owner , Target.ACF.Material) --Do some spallingL276
ACF_Spall( HitPos , Bullet.Flight , Bullet.Filter , Energy.Kinetic * HitRes.Loss + 0.2 , Bullet.CannonCaliber , Target.ACF.Armour , Bullet.Owner , Target.ACF.Material) --Do some spalling