ACF_PropDamage

S

Part of _G (Global) namespace

function ACF_PropDamage( Entity , Energy , FrArea , Angle , _, _, Type)
View on GitHub|lua/acf/server/sv_acfbase.lua:225-253
👁️ 0 viewsUpdated 2 hours ago
⚠️

Verification Needed

This function has no documentation yet.

Description

No description available.

Parameters

NameTypeDescription
Entityany
Energyany
FrAreaany
Angleany
_any
_any
Typeany

Returns

No return values documented.

Examples

No examples available.

Used In(10 locations)

📄lua/acf/server/sv_acfbase.lua
1 usage
L151hitRes = ACF_PropDamage( Entity , Energy , FrArea , Angle , Inflictor , Bone , Type)
📄lua/entities/ace_crewseat_driver/init.lua
1 usage
L124local HitRes = ACF_PropDamage( Entity, Energy , FrArea, 0, Inflictor ) --Calling the standard damage prop function. Angle of incidence set to 0 for more consistent damage.
📄lua/entities/ace_crewseat_gunner/init.lua
1 usage
L124local HitRes = ACF_PropDamage( Entity, Energy , FrArea, 0, Inflictor ) --Calling the standard damage prop function. Angle of incidence set to 0 for more consistent damage.
📄lua/entities/ace_crewseat_loader/init.lua
1 usage
L168local HitRes = ACF_PropDamage( Entity, Energy , FrArea, 0, Inflictor ) --Calling the standard damage prop function. Angle of incidence set to 0 for more consistent damage.
📄lua/entities/ace_missile/init.lua
1 usage
L698local HitRes = ACF_PropDamage( Ent, Energy , FrArea * Mul, 0, Inflictor ) --Calling the standard damage prop function. Angle of incidence set to 0 for more consistent damage.
📄lua/entities/acf_ammo/init.lua
1 usage
L123local HitRes = ACF_PropDamage( Entity, Energy, FrArea * Mul, Angle, Inflictor ) --Calling the standard damage prop function
📄lua/entities/acf_engine/init.lua
1 usage
L501local HitRes = ACF_PropDamage( Entity, Energy, FrArea * Mul, Angle, Inflictor ) --Calling the standard damage prop function
📄lua/entities/acf_explosive/init.lua
1 usage
L27local HitRes = ACF_PropDamage( Entity , Energy , FrArea , Angle , Inflictor ) --Calling the standard damage prop function
📄lua/entities/acf_fueltank/init.lua
1 usage
L104local HitRes = ACF_PropDamage( Entity, Energy, FrArea * Mul, Angle, Inflictor ) --Calling the standard damage prop function
📄lua/entities/acf_rack/init.lua
1 usage
L1239local HitRes = ACF_PropDamage( Entity, Energy , FrArea, 0, Inflictor ) --Calling the standard damage prop function. Angle of incidence set to 0 for more consistent damage.