ACE_EmitSound

C

Part of _G (Global) namespace

function ACE_EmitSound( SoundTxt, Origin, SoundLevel, Pitch, Volume )
View on GitHub|lua/acf/client/cl_soundbase.lua:66-76
👁️ 0 viewsUpdated 2 hours ago
⚠️

Verification Needed

This function has no documentation yet.

Description

No description available.

Parameters

NameTypeDescription
SoundTxtany
Originany
SoundLevelany
Pitchany
Volumeany

Returns

No return values documented.

Examples

No examples available.

Used In(9 locations)

📄lua/acf/client/cl_soundbase.lua
7 usages
L196ACE_EmitSound(self.Sound, self.Origin or self.Entity, self.SoundLevel, self.Pitch, self.Volume)
L315ACE_EmitSound("acf_other/explosions/ring/tinnitus.mp3", hearingEntity, 75, 100, 1 )
L323ACE_EmitSound( Sound or "", hearingEntity, 75, pitch, volume)
📄lua/effects/acf_bulleteffect/init.lua
1 usage
L319ACE_EmitSound( "ambient/water/water_splash" .. math.random(1,3) .. ".wav" , Water.HitPos, 100, 100 / Bullet.Caliber * 4, 300 )
📄lua/entities/ace_flare/cl_init.lua
1 usage
L15ACE_EmitSound( FlareSound, self, 70, 100, 1 )