function ACE_EmitSound( SoundTxt, Origin, SoundLevel, Pitch, Volume )
👁️ 0 viewsUpdated 2 hours ago
⚠️Verification Needed
This function has no documentation yet.
Description
No description available.
Parameters
| Name | Type | Description |
|---|
SoundTxt | any | |
Origin | any | |
SoundLevel | any | |
Pitch | any | |
Volume | any | |
Returns
No return values documented.
Examples
No examples available.
Used In(9 locations)
📄lua/acf/client/cl_soundbase.lua
L196ACE_EmitSound(self.Sound, self.Origin or self.Entity, self.SoundLevel, self.Pitch, self.Volume) L315ACE_EmitSound("acf_other/explosions/ring/tinnitus.mp3", hearingEntity, 75, 100, 1 ) L323ACE_EmitSound( Sound or "", hearingEntity, 75, pitch, volume) 📄lua/effects/acf_bulleteffect/init.lua
L319ACE_EmitSound( "ambient/water/water_splash" .. math.random(1,3) .. ".wav" , Water.HitPos, 100, 100 / Bullet.Caliber * 4, 300 ) 📄lua/entities/ace_flare/cl_init.lua
L15ACE_EmitSound( FlareSound, self, 70, 100, 1 )